Wednesday, March 7, 2012

Commander Highlight: Lynn


Lynn, One of the most common favorite among Galaxy Online players. This commander has potentials to be one of the most strongest commanders in the game. Lynn has the ability to increase the damage of her ships as the battle lead onto more chasing. Her ability is called "Victory Rush", this having a bit of similarity to the ballistic research "Victory Rush" as well. In the ballistics research, the victory rush gives bonus damage depending on the range of the firing zone(the closer, the stronger the effect). Lynn have almost the same skill like this research, but her's is much better because her damage gains a bonus if her fleet moves a space and hit the enemy. It is like directional research, it increases as they move a space.


Lynn's History:
"Lynn is one of the more disciplined Commanders and she's certainly one of the strictest. Her demand for order has earned her incredible levels of respect as well as an aura of fear from the younger recruits. A veteran of the Expansion Wars, Lynn is now one of the senior instructors at the Academy where she is still looking for her protégé."


Additional Info:
Lynn can be merged with Sofia making them together the "Frontline surge".
This Divine Commander can be really deadly with both of the skills of Lynn and Sofia.



-TZT.MviruZ

Tip#3 - How to Pass Restricted Instance 8 (Ri8)

I'm pretty sure that after 1 to 2 months of play, you have tried to pass all the Instances. But there are certain instances that may elude you. One of these is Restricted Instance 8. It's a highly sought-after instance due to the rewards you get - any of the four commanders who specialized in certain weaponry, and they are:

Lawrence - the Ballistic expert commander;
Evi - the Directional weapons expert commander;
Essidio - the Ship-based (SB) expert commander;
Tyren - the Missile expert commander.

If you're not lucky enough to get any of the above commanders, you might be rewarded with a healing card, a galaxy transfer, a revival card or an SP card. Your commanders are also rewarded with experience points.

Screen capture of an Ri8 instance using Independence fleets with a glass fleet at the center

So how do you pass it? One key point - You need to have Independence ships, and possibly, a lot of them to form fleets of 15 to 21. Another Galaxy 2.0 blog recommends the following:

Ri8 is a lot more easier than 9 or 10 since it does not contain ships which have Reflective Plating. It does however, contain ships with Extreme Counter Attack(ECA). Using Indies with Shield Regeneration modules will counter the ECA damage. Completing Ri8 with just ballistic fleets will be the easiest way to do it. Try not to use less than 14 fleets of 13,500 (1500 stacks) in Ri8, it can be done with 1300 stacks but you risk running out of shields
Each player has their own sets of research levels and because of that, the design cannot be uniform. However, there are common blueprints you need to install in order for your Indie ships to pass the instance. These blueprints are:
  1. EOS III (shields) - at least 5 units;
  2. Shield regenerator - at least 1 unit;
  3. Azrael (ballistic weapon) - at least 2 units;
  4. Bloody Mary (ballistic weapon) - at least 3 units
The variety of these blueprints will depend on your experience level and the quality of your commanders. It is highly recommended that you use your best commanders - preferably divine commanders like Rays of Destiny, Death from Above and Impending Doom. The level of their skills will boast your chance to pass the instance in a relatively short period of time.

Bear in mind that at the center of your fleets is a Quick Assault type, with a much higher firepower than the ones used for the Indies.

Since you are only allowed to try Ri8 three times a day, you need to really choose your commanders, and maybe removed them from your regular fleets. The badges you get from passing Ri8 will allow you to buy certain ship blueprints that will take you to the next level. 

A look at the kind of blueprints you can buy using badges 

Among the highly coveted blueprints include:
  1. Striking Sword;
  2. Aggressive Warlord;
  3. Nihelbet;
  4. Quick Assault;
  5. Daybreak;
  6. Last Stand;
  7. Shadow Guardian;
  8. Alliance Admiral;
  9. Presidio of Glory
The above ship types are the ones you can build after you have fully researched the three top tier ships - Hamdar (frigates), Helena (cruisers) and Tiamat (battleships). Because of the special features of these ships, you have the distinct advantage over other players who can only build Hamdars, Cybra, Nicholas, Tiamat or Helena.

Trash Talk anyone? In a competitive game as GO2, can you take the heat?

It was the Europeans who said that America, being a new nation, has no sense of history. Of course, many Americans will argue about that. In the Philippines, being another relatively new domain, people are said to be politically and ethically immature. If Americans are allowed to trash talk their President, so can Filipinos. In fact, they relish every chance they could find to trash talk the current President. Calling names seem to be the rage of the day. But while Americans show certain maturity in the political arena, the Filipinos can't (or wouldn't).



Trash talk is so pervasive that it also applies to such endeavor as an online game. Sounds funny right? Actually, it might be a symptom that has lingered in us through the years. People always fight - at traffic, at stores, in school, even in churches and malls. We love to argue - but some of us - have no sense of decency. We take everything personal. We hate to be criticized and we always love to retaliate.

In Tagalog parlance, "walang pakundangan panlalait na, namemersonal pa" So before I continue, let's see what is trash talking...

Trash-talk is a form of boast or insult commonly heard in competitive situations (such as sports events), primarily in the US. It is often used to intimidate the opposition, but can also be used in a humorous spirit. Trash-talk is often characterized by use of hyperbole, or figurative language, e.g., "Your team can't run! You run like honey on ice!" Puns and other wordplay are commonly used.
Trash-talk was commonly used by the heavyweight boxing champion Muhammad Ali in the 1960s and 1970s. Since then, it has become common for boxers, wrestlers and other sportsguys to use trash-talk. Trash talking (or "hot dogging") in amateur sports ranks is generally discouraged and frowned upon (especially in youth leagues).
In more recent time 'trash talking' has become a large part of online life, on forums, particularly in the gaming scene trash talking is used by many to gain an enhanced personal image commonly referred to as 'epeen'
I personally have engaged in trash talks. It's something I am not used to, but in the long run, has to learn and live with.

A war game, after all, is about killing the enemy. What better way than to insult the enemy while he's going down.

But is there pride in it? I don't think so. 

Tuesday, March 6, 2012

Anthem for Galaxy 2.0! - Hear Me Now by Hollywood Undead

Thanks to Starman for showing me some amazing vids - Hollywood Undead is awesome, but the fuckers' videos cannot be embedded. Luckily, there are other vidz that can be posted here too! Enjoy!

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If you're tired of hearing the Galaxy anthem at the site, then you need to hear this!

It's about time you hear something else.

Highly recommended is Dove and Grenades!

Divine Commanders: Is Rays of Destiny over-rated?

Screenshot of DCC- Rays of Destiny
When I was still a new player, I have no idea about commanders. Joining the leagues made me realize just how important commanders are. As you all know, MP is needed to draw skill, super, legendary or divine commanders and there are so many of them to choose from (though the choice remains with IGG of course!). One of the most notable commanders I ever claimed is Maletiz. I used this legendary commander to win leagues and his ability to return back the force dealt by the enemy commander is an awesome sight to behold. I always thought Maletiz is the best commander.

But then again, how about Sandora? Sexy beyond belief, you could say there is something quite appealing with this little girl with a lithe figure. I'm not going to dwell on anything sexual (fuck!) but Sandora is one hell of a commander. She's powerful and deadly and pretty too!

Both are awesome commanders to behold! What more, when IGG decided to combine them - they created one of the most powerful of all divine commanders.

Everyone who knows the game want to get them. At a going rate of 1k MP, I had my first Rays of Destiny.

But before that, let us see what makes Rays of Destiny a divine commander to claim and behold...

This commander is a combination of Sandora and Maletiz and is created with the Rays of Judgement Scroll
Judgement: This skill has a chance to deal an additional 30% Scattering damage to all enemy forces and reflect all absorbed damage to its source. (Sandora + Maletiz) Affected by all 4 stats.
Commander's Chance to Trigger Ability
Note: The initial chance is the chance to trigger their ability when the total number of the related stats is 0. As the related stats increase, the chance to trigger commander ability will increase too. Click on the link to see a list and explanation of all Commander's Chance to Trigger Abilities.
Chance to trigger abilities - Rays of Destiny chart from Galaxy Online wiki
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Note on the above chart: According to the latest IGG posting, the ROD trigger abilities has changed, as shown in this post.


The question now is, is it over-rated or just about as expected? After using ROD on league and in different instances, I would have to say - it's worth the hype. But players have different experiences in using this DCC. 

My rating (on the scale of 1-10) would have to be an 8.0 - It is a powerful commander that can win you leagues versus very good and skilled opponents. It can also help you pass difficult instances and in many ways, you can use this commander to attack planets, claim RBPs and just do damage to your enemies in more ways than one.

At the IGG forum, however, there were some discussion about ROD and how it performs vis a vis individual cards - specifically Maletiz and Sandora. Says one of the poster:

Yet your argument has no basis since you don't see the other end of the scale. A 7* ROD was sent into a friendly base on S22 and it proc'd so much we think it's broken cos it procs WAY TOO MUCH.
That single 7* was the only fleet sent and it lasted an absolute age against 20+ fleets on the planet, wrecking havoc. No single commander should be that powerful it's inbalanced beyond belief.
I should also point out that since they proc so much this corp has decided to get more RODs just to send into people's bases to wreak havoc on fleets based there, just by sending 1 fleet with ROD in it.
I would still go with my gut feel and experience, ROD is a dcc worth claiming and keeping - especially during times of war and destruction.

Maintenance and Updates on March 1st

IGG Forums has announced a maintenance on March 1, 2012, but soon moved to March 6, 2012 due to some reasons. Upon this maintenance new updates have been released!

Here’s the direct word from IGG Moderetors:

“The developers of Galaxy Online II will be performing server maintenance from 1:00 am to 2:00 am EST (GMT-5) on March 1st. This maintenance will include updated features in the game. When our work is complete, all players will receive 800 vouchers in recognition of their patience. We apologize for any inconvenience this may cause and thank you all again for your continued support! “

Upon this update new things have changed in game. Here are the changes brought upon us:                

1. Rewards for Lucky Wheel will be improved.

[He3 Pack] will be replaced with [Gaseous Planet]
[Metal Pack] will be replaced with [Metallic Planet]
[Gold Pack (B)] will be replaced with [Luxurious Planet]
[Merge Chip] will be replaced with [Memory Chip]
[Gift Pack (S)] will be replaced with [Impending Doom Card]

2.  Players will be able to obtain the Independence Blueprint from the Level 9 Treasure Box dropped in the Normal Instance instead of the Challenging Chests dropped from Restricted Instances. Blueprints acquired this way are bound to the player.

3.  The new Divine Commanders below will be added to the “Draw Commander Card” function.

a) Honey Badgers 
Spell: Suicide Strike
Chance to deal 6x damage while attacking but also reflects 10% of damage back to your ships. (Wayne + Penni) (Affected by the Speed attribute.)

b) Iron Maidens
Spell: Fountain of Youth
If the total combined value of Iron Maidens'base stats exceed those of the enemy commander, their ships'stability will increase to their maximum and has the chance to fully restore Shields and Structures each round. (Dilira + Rafia) (Affected by Speed and Dodge attributes)

c) Suicide Sirens
Spell: Risky Surge
Chance to deal 3x damage and instantly reload weapons, but also reflects 10% damage to attacking ship. (Penni + Hellen) (Affected by Accuracy and Electron attributes)

d) Tactical Wizards
Spell: Bamboozle
Chance to avoid damage and increase enemy He3 costs by up to 5 times. (Nick + Bruce) (Affected by Dodge and Electron attributes)

4.  To ensure a smoother World Chat for players, the system message for winning a “Construction Card” from the Lucky Wheel will no longer be displayed.

5.  The Player's Level Cap will be raised from Lv.100 to Lv.150.

Though these updates were implemented, some of it had problems like the 800 vouchers became only 300 and there is still no proof on the 2nd update. Still, these became fun, and I say it is a very nice update it took away the annoying construction card system update every time you get it from the lucky wheel, though it may be not so lucky.

I expect more updates in the coming future, looking forward to good ones and updates that makes more people enjoy Galaxy Online 2.

–TZT.MviruS

VALIANT IS THE NEW ALLIANCE!

You're probably laughing or fuming mad at my recent post, What it takes to be VALIANT. But then again, you are not me. In these times of war and intrigue and hypocrisy and power struggle, you as a player, needs to decide which Corps you have to belong to.

So, while the war is far from over, you need to get the kind of support, protection and camaraderie that you deserve.

Screenshot showing latest ranking of Corps - with Valiant at no. 1 (as of March 6, 2012)

WHAT IS AN ALLIANCE? And before I go any further, what is an alliance? Is an Alliance a means to an end or is it just the start of something good? It really depends on the kind of leaders and followers. As they say, you cannot be sure of anything unless you have experienced it. 

But going back to the question, an Alliance is a haven. It is a place where you can find yourself with people sharing common interests. It is a place where you can seek help and that help is almost always available. It is a place where you get to know more about the game without having someone make fun of you. A good alliance is like a second home. You feel at ease, and you get defended. Like a true and loyal friend, the people you share an alliance with are the same people who share with you and value your friendship in return.

I am not going to say that other Corps are not as awesome as VALIANT. Of course, they are. The only problem is - they don't have us. So now, you can join us too!

Interested? Just PM zZzZzZ or DekZ and they'll take care of you. Or PM me if you like - Phineas.

Monday, March 5, 2012

Tip#2 - Protecting your RBP (the cheesy way)

Protecting your Resource Bonus Planet (RBP) is a must! This apply especially to new Corps who went out of their way to get their very first RBP. As soon as the protection period has elapsed, anyone can take it back and down goes your Corps' ranking and your ability to generate more resources.

Skilled players will tell you that one of the ways to keep an RBP is to lodged fleets inside. The number of fleets will certainly depend on the level of the RBP itself, and how many ships players can set aside from their armadas. The level of the meteors and thors might also be upgraded to destroy incoming enemy fleets.

Screenshot of a Resource Bonus Planet (RBP)


One forum post at IGG tells a different way of protecting an RBP. While many players (including the poster) argued the unethical nature of such a technique, the method remains effective, if not, annoying. But then again, RBPs are supposedly 'for keeps' and there will always be ways to keep them no matter what players might say...

Here's the deal...

So I am watching a battle for a resource bonus planet and the losing team (defenders) sent 9 hours worth of decoy attacks from alt accounts to stall the resource bonus planet out so they can keep their resource bonus planet.


CHEESED. So the timer runs out and they keep the resource bonus planet, because they sent 9 hours of decoy attack.

Hey, IGG can you make it so the Resource Bonus Planet battle keeps going instead of finish the round and send all ships home? People play dirty and cheese with their alts, these guys are willing to stall 24 hours if they had to.

Better yet, have admins for your server to drop ban hammers. In any other game, exploiters get banned.
~
Server 06 bootes zone 30 271,89.

Because the attackers were going to win and take the resource bonus planet, the defenders sent 9 hours worth of decoys from alternate accounts so they could keep their resource bonus planet.
~
1000+ decoy fleets were used. It takes 1000 decoys to stall for 8 hours... this is 9 hours +

This is HotNoob's tactic that would make taking any resource bonus planet impossible and is therefor an exploit.
I copied and pasted the original post and changed nothing.

What you say about the technique is none of my business, and you may agree with this or not.

I would think any Corps with the ability to produce ships that can muster enough defense to keep it safe and absorb the time limit is fine. Is it unethical? This is supposed to be a game, and players are given enough freedom to think and plan their strategies...

War is said to be exploitative, and there have been many instances when people are not treated ' humanely'. Is that reason enough to reflect real life examples into something as mundane as this game? Perhaps not.



Sunday, March 4, 2012

Whatever...

Many Filipinos are super sensitive to criticism and they hold grudges. This apply especially to immature young teens or even adults who never had the chance to go outside the country and experience different cultures. But then again, even those who lived abroad tend to retain this sort of behavior...

In a war game like Galaxy 2.0; the fun gets 'obliterated' by people who take things too seriously.

Women, and I mean players who supposedly are women, talk too much. I love an intelligent conversation, but then again, please make it worth my while. You know who you are...

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To Truce or Not To Truce: That is the question. I've been told to apply truce during sleep time. It's a strategy that works but do they really know if I'm sleeping or not? That should be the question.

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Divine Commanders can suck too! I want to talk about commanders and its one hell of a topic to discuss.... So lemme collect my thought and post something worthwhile.

What it means to be VALIANT

Instinct. The ability to feel what is right and wrong. I use my instinct whenever I deal with people. I always allow them to talk first and listen. How people talk, the way they react and how they use words define them as a person. But sometimes, you get a lot of surprises. With the advent of social networking, and the re-definition of the global community, people on the net can be quite deceiving.

Playing this game is both a challenge and a reality check. You get to know people and how they tick. The choices of whom you associate yourself will define the future of your play.

The Corps: Belonging to a corps is an essential factor in survival. In this game, you survive by being able to face anyone head on. There are a lot of compromises, bargaining, terrorizing and maneuvers. Most of all, you need to spend money and buy MP. Anyone who tells me differently is either an idiot or poor (or both).

Screenshot of the Valiant Corps' Philosophy and Main Page


What makes Valiant different? Very simple. Players in the corps are allowed to have their own voices and giving everyone the chance to say what they want. It is this freedom that makes everyone equal.

There are leaders, of course, and followers. But this distinction is blurred when the benefits of everyone is at stake.

Fortune favors the brave, that's what I was told. Being VALIANT means being able to face anyone without blinking an eye.

We may not be the most skilled of players, or we may even be idiotic or naive in playing this game. But unity defines strength and that is something we have that others don't.